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Given the impotent position the player is placed, these instructions mostly constitute an annoyance. The characters in these letters at times pointlessly plead, implore or command the player to perform various tasks (such as leaving his cell, or stopping letters from another character from being delivered). These notes purport the inform the player about the game's universe, as the unseen characters relate surreal details concerning a supposed viral pandemic that has supposedly left all but a handful of people dead.
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These letters, from apparently four different individuals, vary in their script, styles, and register to reflect the different voices of these unseen characters. Developers: WertpolPlatforms: PCĭespite the absence of people for the player to see or interact with, the player is nonetheless subject to communication through the medium of typed or hand-written letters which magically appear under the door of your cell. As nobody ever appears at the cell door, this means that the player's role within the game is minimal.
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You are locked in a cell, and have no capacity to move, communicate, or even look outside the bounds of your cramped room with only a clock, some furniture and… a spider for company. While the usual course of action for the player is to immediately attempt to escape these surroundings, you quickly discover that your incarcerated state is the substance of the game. By Duncan Wallace | Feb 9 2015The game Presentable Liberty is a first person indie game which places the player in a standard setting of waking up, with apparent amnesia, trapped in an unfamiliar setting.